3D UX/UI mockups that scroll inside a laptop and a phone
Full page screenshots scroll inside a 3D laptop, app screens tap on a 3D phone, hotspots link out. One URL that opens in any browser, nothing to install.
Hang your work on a scrollable 3D gallery wall: framed pieces, spotlights, hotspots, one embeddable link. Image prep, field notes and the real limits.
Updated
Your portfolio is a grid of thumbnails. Every piece gets cropped toward a square, compressed to load fast, and parked beside nine others competing for the same glance. Visitors scan it. They do not look at anything.
A 3D gallery does the opposite job. One framed piece at a time, at the aspect ratio you shot, lit on a wall the viewer scrolls along. In i3Dify that wall is a Gallery project, and it is worth knowing what it is before you upload anything.
Pieces hang in a single line. A mouse wheel or a swipe slides the wall sideways, arrow keys step from piece to piece, Home and End jump to the first and last, and the dock does the same steps plus zoom. Each piece gets its own spotlight, and the frame sizes itself to the file, so a panorama and a portrait hang next to each other without either being cropped.
You set the wall colour or upload a wall texture and scale how it repeats. Frames turn off entirely or take a colour. Spotlight opacity and ambient light move until the wall looks like somewhere you would show work. There is no free camera to fly, which is the point: a viewer who cannot get lost sees every piece, in the order you chose.
Scroll this wall sideways, or step along it with the arrow keys. It was built on the free plan, with no code.
The gallery renders what you hand it. It cannot rebuild detail that was never in the file, and it cannot undo a colour shift. Export at 1920px or more on the longest side, because the zoom control puts a viewer close enough to see softness. Save as sRGB. Adobe RGB and ProPhoto files shift in the browser, and reds and teals shift the most. JPEG at quality 80 is usually indistinguishable from quality 100 at a third of the weight.
The free plan holds 50 MB across 3 projects, which is roughly 20 to 40 well-optimised images, and every free project carries the i3Dify watermark. Pro is 3 dollars a month, removes the branding and raises the ceiling to 10 GB. Curate below the limit anyway. Twenty strong pieces read as a portfolio, sixty mixed ones read as an archive.
Same wall, same settings. What moves is the order, and what you attach to each piece.
Drop a hotspot on any artwork and it opens a URL, shows a tooltip on hover, or opens a modal with longer text. Price, medium, dimensions and the buy link live there, so the wall stays visual and the details stay one click away. Checkout happens on your own store or booking page. The gallery is the shopfront, not the till.
Two limits worth saying out loud. Video is not a gallery piece, so hang a representative still and point a hotspot at the reel. And text rendered inside a 3D scene is not indexable, so a project write-up that needs to rank stays on a normal page.
A published gallery is an ordinary URL, so it drops into an iframe wherever your platform allows custom HTML. Give it at least 600px of height on desktop or the wall has no room to read as a space. You keep the indexable text and the contact form from your site, and the work gets the wall.
A grid gets your work seen. A wall gets one piece looked at, then the next, in the order you decided.
Create a Gallery project, upload JPG, PNG or WebP files, reorder them by dragging, then set frame, wall colour and spotlight in Settings. Add hotspots for titles or buy links and publish. You get one URL to share or embed.
At least 1920px on the longest side, exported as sRGB. Adobe RGB and ProPhoto files shift colour in the browser. JPEG at quality 80 is usually visually identical to quality 100 at about a third of the file size.
The free plan holds 50 MB across 3 projects, which is roughly 20 to 40 well-optimised images in one gallery. Free projects also carry the i3Dify watermark. Pro is 3 dollars a month, removes the branding and gives you 10 GB.
Yes. A swipe scrolls the wall, the dock handles zoom and jumping to the first or last piece, and each frame keeps the aspect ratio of its file. Most portfolio links are opened on a phone.
You can attach a price, dimensions or a buy link to any piece with a hotspot that opens your store, print shop or booking page. There is no checkout inside the gallery, so your existing one stays where it is.
No. The gallery reads each file's aspect ratio and sizes the artwork to it, so portrait, landscape, square and panoramic pieces hang on the same wall without cropping or distortion.
No. Anything rendered inside a 3D scene is not indexable. If a project needs to rank for written queries, publish the write-up as a normal page and embed the gallery inside it.
You can, but the wall is linear, so a mixed gallery makes people scroll past work that does not apply to them. One gallery per genre or per client lands them on the right pieces immediately.
Full page screenshots scroll inside a 3D laptop, app screens tap on a 3D phone, hotspots link out. One URL that opens in any browser, nothing to install.
Pixieset delivers a gallery couples download once. A 3D wedding album is a hardcover with their names on the cover, at one link, from 0 to 3 dollars a month.
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